[PBE 01/06] Dark Star Thresh, Dark Star Varus, Balance Changes
[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.
PBE Bugs & Feedback Thread: Dark Star Thresh!
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Dark Star Thresh includes:
- All new model and textures!
- Textures change when you successfully hook a target!
- All new particles! (dark matter, black holes, cosmic energy!)
- Lantern evolves after you gather 100 souls!
- All new animations!
- All new VO with new processing! (Suns? Moons? We have devoured both.)
- All new SFX!
This skin will be 1820RP! (PBE pricing subject to change)
Your feedback and bug reports are extremely helpful to us, so please check out Dark Star Thresh and let us know what you think! Feel free to drop any bugs you find in this thread as well!
See you on the Rift!
PBE Bugs & Feedback Thread: Dark Star Varus!
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During production, we liked to imagine this version of Varus as what he would have turned into when corrupted but Dark Star Thresh!
- Completely new model! (inorganic space terror!)
- Completely new VFX! (dark space and cosmos, and a fancy new cape!)
- Completely new SFX! (sinister space sounds!)
- New recall! (gravitational fields!)
Dark Star Varus is set to be 1350 RP*.
As players who experience a first hand look at this content, we appreciate constructive feedback – feel free to leave it in the comments below! If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^
GLHF!
*Prices subject to change.
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Valkyrie [ W ]
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The Culling [ R ]
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Lord Dominik’s Regards
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Mortal Reminder
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Phantom Dancer
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Rapid Firecannon
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Runaan’s Hurricane
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Statikk Shiv
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Youmuu’s Ghostblade
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Clarity
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Double-Edged Sword [ Tier 2 Ferocity Tree ]
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- Cooldown decreased from 26/23/20/17/14 seconds to 20/19/18/17/16.
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- Base damage per bullet decreased from 20/35/50 to 15/30/45;
- Each bullet can now crit strike for 1.5X damage (note that the crit chance triggers separately for every bullet).
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- Attack Damage increased from 40 to 50.
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- Attack damage increased from 40 to 50.
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- Combine cost increased from 650 Gold to 750 (total cost up from 2550 Gold to 2650).
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- Combine cost increased from 550 Gold to 650 (total cost up from 2600 Gold to 2700).
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- Attack Speed decreased from 40% to 35%;
- AD ratio on bolts increased from 0.25 to 0.3;
- Combine cost increased from 300 Gold to 400 (total cost up from 2600 Gold to 2700).
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- Combine cost increased from 550 Gold to 650 (total cost up from 2600 Gold to 2700).
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- Combine cost increased from 1000 Gold to 1100 (total cost up from 3200 Gold to 3300).
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- % of maximum mana restored to user increased from 40% to 50%;
- % of maximum mana restored decreased from 40% to 25%.
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- Ranged Champions now deal 3% more damage and take 1.5% more damage, changed from 2%/2%.
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